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Software Development Network >> Game Technologies

Game Technologies

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problem installing DirectX 9.0c: "make sure the cryptographic service is running on this computer"
Device Lost Problem
Could anybody help me with a problem of DirectX installation?
Force Feedback not working with October SDK and managed code
Shadow maps
Bad results
Where to find XNA build???
Convert from OpenGL right-hand coordsys to Direct3D left-hand
VB.NET & Direct X
NEXT DIRECTX BETA AVAILABILITY?

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Answer Questions

  • Chris Duxbury error 1304 and error 2350

    Hi durirng the install process it gives the error messages listed in the subject but i get them the following way: during the coping of the files it comies up with and "Error 1304.error writing to file microsoft.xna.ui.xnastudiopackage.dll verify you have access to that directory" it tels me to cancel or rrtry and i clikc retry as i am the computer admin and it then pops up with the "internal error 235" and i am forced to cli ...Show All

  • NeilBerry Fundamental Graphics.

    Hello. I'm aware this question likely comes up frequently, but I don't want the answer "Use DirectX". - That's not really what I'm looking for. A friend of mine learned C++ using Borland's ancient Turbo C++ compiler - and it, of course, had a ton of specialised functions, like a gotoxy(x,y) for co-ordinate placement in the console window for text output, and things along those lines. However, he learned graphics the hard way. ...Show All

  • craigpaterson Vector3.Project() doesn't work.

    I'm trying to project the location of a mesh in world space back to screen coords. I've been searching around with no real luck. I've seen people say that you should use Matrix.Identity instead of your world matrix, but that makes no difference for me at the moment. It's not that the code causes an error, it doesn't. It's just that after projecting pos, it remains almost identical to what it was, off by about 0.5. Considering my values are t ...Show All

  • Hennesey Beginner VertexBuffer question (C#)

    Hi, I'm new to vertex buffers and have been having some frustration with what I think is a beginner problem. Given this code: VertexBuffer vb = new VertexBuffer( typeof (CustomVertex.PositionColored), 36, device, Usage.Dynamic | Usage.WriteOnly, CustomVertex.PositionColored.Format, Pool.Default); vb.Created += new EventHandler( this .OnVertexBufferCreate); OnVertexBufferCreate(vb, null ); ================ And the follow ...Show All

  • Dobriendob AudioVideoPlayback

    Okay.. Is it possible to display the Artist/Music name with the class Audio of the namespace AudioVideoPlayback Actually.. I'm afraid it's not possible, coz I've seen it's properties at msdn and there isn't the Author or something similar to that on this class, while there is a Author Property on the class Video of the same namespace.. so.. how can I get these information of the mp3 file is there any meta-data on the mp3 files I can retreive ...Show All

  • FranciscoDaniel Is there a matrix stack?

    I'm new to MDX though old to OGL. I'm wondering is there a facility in MDX like the matrix stack in OGL Say, in OGL we can simply push and pop matrix which is extremely convinient. I haven't see anything clear about that. Did notice there are a lot of world matrices in device, are they used for this purpose How to use these many world matrices Thanks! Yes, Microsoft.DirectX.MatrixStack. ...Show All

  • zootmastaflex capture audio

    Hi! REALLY sorry to post this here but didnt know where else! is there a way to capture audio from the sound card I am trying to use directX but the sample I have seen is hard to understand unfortuantly :( How do I capture audio either using DirectX or some other method I want to capture it to a normal wav file Thanks! :-) Use the Windows MCI Command Interface. You can easily do playback and recording of sounds and save as a . ...Show All

  • Kaustubh194874 Asset Relationship Management

    Hi, I am quite interested in the functionality that the ARM API can provide and think that it will be very useful to us and I would like to do an evaluation of it. Are there any samples or tutorials online or in the March 2006 CTP that explain how to use the API Cheers Ashley Davis Lead Programmer Kuju Entertainment While the API is not for production use yet, your idea of writing a prototype is exactly why we released the ...Show All

  • Hemant Kanoujiya_29 Render final scene to Texture in Shader [FX Composer]

    I want to save the final rendering of my shadowed scene to a texture (see below). I would like to know how to render to an 800x600 texture directly in the shader. I am using the FX Composer from NVIDIA. I would've thought I could simply add the following as the final pass of the shader: pass Bg < string Script = "RenderColorTarget0=TexFinal;" "RenderDepthStencilTarget=TexFinalDepthMap;" "RenderPort=;&quo ...Show All

  • GCB DirectX Extensions Problem for Visual Studio 2005

    Hello,      I have tried to find an answer for my problem for the past week, and I am not sure if this is the right thread for it.  I have installed DirectX SDK April 2006 with the DirectX Extensions, and I am running VS2006.  When I start VS2006 I don't see the DX extension icon on the intro Splash Screen, but I am able to see it in the About Box for VS2006.  The problem is not that it is justnot loading - ...Show All

  • joms Stretch texture

    Based on the following code that uses a Sprite and Texture to draw a textured square... _sprite.Begin( D3D.SpriteFlags.AlphaBlend ); _sprite.Draw( _texture, new Rectangle( 0, 0, (int)_width, (int)_height ), new Vector3( 0.0f, 0.0f, 0.0f ), new Vector3( (int)_left, (int)_top, 0.0f ), Color.FromArgb( 255, 255, 255, 255 ) ); _sprite.End(); ...I am confused as to what part of ...Show All

  • Penmore DX GUI library

    Is there any developed GUI libraries, based on ManagedDirectX version, is it reasonable to do own one, and possibly to sell it, I mean UI that will be used inside D3D applications yes I saw it, but it's very basic, I'm finishing one lib + screens editors, skins editos , events model (script like), but on DirectDraw windows, now want to do more poverfull based on this lib extention + SDK GUI examples cehck on DirectSDK CustionUI ...Show All

  • damonh78 Theory: Multiple SDK/DirectX Installations and the C3635/C3377 problems

    First off this is what I have installed in regards to .NET, DirectX and Programming Software - all in their own directories. DirectX - October 2005 Edition DirectX - December 2005 Edition DirectX - February 2006 Edition Visual Studio 2005 Express (C#, C++ etc) - Net SDK 2.0, DX Feb2006 Visual Studio 2003 C++ - Net SDK 1.1, DX Oct/Dec and Feb (separately) Visual Studio 6 C++ (Not used since 2003 installed last year) Net S ...Show All

  • Hugh Potts XNA framework for non C#

    One of the great advantages of the .NET framework is that developers can work on the same project in different programming languages. As I'm reading about XNA, it seems that this will not be possible with the XNA framework. Will the only programming language that has access to the XNA framework be C# The performance hit is from C++ to C# or C++ to VB. VB runs CRL just like C# so the performance is the same. I have a hard time seein ...Show All

  • webacadie C# - Need explanation working with Tiny trying to apply SDK sample shader

    The SDK has a sample called MultiAnimation. This sample is only available in C++. If you look at the SimpleAnimation (Managed) sample, it is essentially a port of the C++ project to C#, but without rendering using a shader (MultiAnimation.fx) and instead using fixed-function stuff. For the last few nights, I have been trying to understand why the C# port fails in the DrawSubset when the shader is applied. I now know how to fix the problem, bu ...Show All

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