hi,
i am finding understanding what xna is quite confusing. i heard it's a build tool to make managing game assets easier. i heard it's a direct-x c# only development environment for writing games for windows and xbox. i'm really not sure what this thing is. i heard this is for indie devs.
i am just getting started to write a 2d game for windows using direct-x and thought this might be the ticket. i've installed it, and i see i have some kind of vs 2005 installation, though none of the c# snippet downloads install because it's an unsupported language. i can't see anything in the docu about direct-x sdk being available.
in short i am totally confused by the xna message :(
clarification would be a relief :)

dazed and confused about xna
Julian V
Hi ADCWorks -
I'm sorry that you're confused. Please have a look at our Web site for a summary overview of the various components which make up XNA. See www.microsoft.com/xna.
The XNA Build component you're looking at is really designed for professional game development studios and is there to help them manage their game content builds. Hobbyist or beginning game programmers working on smaller teams will likely not be too interested in XNA Build.
Instead, you may be much more interested in the XNA Framework which is also described briefly at our Web site. We haven't released any pre-releases of the XNA Framework yet, though. I would suggest that if you want to start programming games today you should start with Managed DirectX. Managed DirectX is being adapted to be rolled into the XNA Framework, so it will give you a good place to start learning how graphics will work in the XNA Framework.
Here are some good links to get you started:
http://msdn.microsoft.com/coding4fun/gamedevelopment/default.aspx
Brian Keller
chossy
Hi,
I appreciate your time in replying, that clears it up for me thanks. I will check out managed directx and the link you sent over.
All the best, ADC.