Hi. I'm writing a code that houses a sky class for showing a skycube.
The skyV is a PositionTextured data type and PositionTextured struct is in a DirectX.Direct3D.CustomVertex namespace in the Managed DirectX/.net 2.0.
The problem is, I can't write the vertex data to the GraphicsBuffer which is renamed from GraphicsStream in MDX/.net 1.1.
Here's the code:

buf.Write(byte[] buffer): Can't convert to byte[]
SAStumpf
Questions about MDX 2.0 should be asked in the beta newsgroups. See http://msdn.com/directx/beta for more information.
But to give you a starting point you should take a look at the new generic GraphicsBuffer class and the generic Lock method.
PS: You should not create a 32 bit index buffer and try to fill it with 8 bit indices. This will not work.
Mark AC
Oh...never mind.
Thank you.
I'll be switching to MDX 1.1 until MDX 2.0 gets released out of beta state.
PS: The buf.Write() method has a byte[] argument and I had to change from int[] to a byte[].