Hi,
I have a GeForce 7800 GTX 512 based card and was surprized to find out
that the driver for it states ( in the caps ) that there is no support for D3DFMT_D16_LOCKABLE .
I want to get the content of the depth buffer - How can I do that
Thanks' In Advance : Lior Canetti .

Getting the depth buffer's content
powertechit
Hi,
Thank's for the replay, but it does't help Me, because as You can
understand from My first post, I have used that method and got the surface,
but the LockRect() function failed because the surface was not in the D3DFMT_D16_LOCKABLE format, which by the Direct3D's documentation
is the only depth / stencil lockable format, allthow
D3DFMT_D32F_LOCKABLE ( which is allso not supported by any card I know of ) is allso in the enumeration .
I will be happy to receive any help .
Thank's In Advance : Lior Canetti .
tommyitvn
You could lock the surface and read the contents etc...
I hope this helps.
Take care.
Apopka_Pilot
Unfortunately you can’t do this with nVidia hardware. What do you want to do with the depth values Maybe there is another way to reach your aim.