DirectPlay - Voice

This might not be the correct place, but a have a question about the "removed" DirectPlay Voice support that is depricated in the latest SDK because of security implications.

Is there a suitable, C# compatible ideally, replacement for the Voice functionality   I use it to develop a classroom based intercom (e.g. LAN only) for allowing student to instructor interactions.

Regards,
Ray


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DirectPlay - Voice

  • Siraris

     Ray Hayes wrote:
    This might not be the correct place, but a have a question about the "removed" DirectPlay Voice support that is depricated in the latest SDK because of security implications.

    Is there a suitable, C# compatible ideally, replacement for the Voice functionality   I use it to develop a classroom based intercom (e.g. LAN only) for allowing student to instructor interactions.

    Regards,
    Ray


    There is no replacement for DirectPlay Voice at this time. 



  • Betty Kelly

    There is nothing planned at this time.  As always, we're constantly evaluating what technologies are needed and try and fit them into our roadmap. 

    I don't know of any DirectPlay Voice-like components, a quick search of the web didn't turn up anything too promising.  Maybe someone else has some suggestions.

  • Tej

    it seems these days with most networked games these day there all going to more player interaction and voice chat is the next step, when you look at X-box or sony playstation ever sence they went on the net voice is becoming a big part of this.
  • yosonu

    Is there anything planned

    If not, are there suitable non-Microsoft (or open) alternatives that fit into the DirectSound mechanism

    Regards,
    Ray

  • Carlos Junquera Cachero

    EDIT:nevermind...



  • rbellamy

    I've never used it, so don't take this an endorsement of any kind. HawkVoice appears to cover that ground:
    http://www.hawksoft.com/hawkvoice/

    I can't say whether it's in a usable state or if it's currently supported, but it's the only one I'm aware of.


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