Direct X

How to create Mesh - object, if the coordinates of verteks, coordinate  of normals are known, and there is a list what verteks belong to what faces


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Direct X

  • wundrlik

    You might also take a look at the MeshFromOBJ sample on how to create D3DX meshes when you have the mesh data already.  (i.e. not loading from X files).



  • TimLarson

    Slightly off-topic but... Does anyone know of any utility that is able to import .x files into any modelling package
  • gablist

    You can use Deep exploration or Polytrans to convert the files to a native format.

    -Dave

  • Damodar Periwal

    As always, you should search the SDK documentation that is installed first.  In there you will find (under "Reference") the "X File Format Reference".

    If you are looking for a free modeling tool that helps you build X files, you might want to look at tools like Milkshape.

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