Hi 2 All!
I want to apply the same animations to the different characters using the .X format for storing separately skins and animations. And I have some questions:
1. Does the .X format support such possibility
2. Do You know any exporter from 3DS Max or Maya that can separate skeleton and skin
Thanks beforehand.

Single Skeleton Multiple Skins (Is it real with .X format?)
Tim Erickson
The X file format is very flexible and you can store anything you want even your own custom data types. Do you use Direct3DX for your meshes and animations I am asking because as far as I know Direct3DX expect that you store the mesh and the animations in the same file. But maybe there is a workaround for this that I don’t know.
Have you try FLEXPORTER http://www.codercorner.com/Flexporter.htm
Dave Luu
Do you use Direct3DX for your meshes and animations
Yes. There is no problem to use X-meshes, but loading/saving from/to X-files is, especially if they have compressed binary format. Certainly I can write my own loader/saver and so on. But may some alternatively ways be...
Have you try FLEXPORTER
No. Thank You very much.