Single Skeleton Multiple Skins (Is it real with .X format?)

Hi 2 All!

I want to apply the same animations to the different characters using the .X format for storing separately skins and animations. And I have some questions:

1. Does the .X format support such possibility

2. Do You know any exporter from 3DS Max or Maya that can separate skeleton and skin

Thanks beforehand.



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Single Skeleton Multiple Skins (Is it real with .X format?)

  • Tim Erickson

    The X file format is very flexible and you can store anything you want even your own custom data types. Do you use Direct3DX for your meshes and animations I am asking because as far as I know Direct3DX expect that you store the mesh and the animations in the same file.  But maybe there is a workaround for this that I don’t know.

    Have you try FLEXPORTER http://www.codercorner.com/Flexporter.htm



  • Dave Luu

    Do you use Direct3DX for your meshes and animations

    Yes. There is no problem to use X-meshes, but loading/saving from/to X-files is, especially if they have compressed binary format. Certainly I can write my own loader/saver and so on. But may some alternatively ways be...

    Have you try FLEXPORTER

    No. Thank You very much.


  • Single Skeleton Multiple Skins (Is it real with .X format?)