hello sir,
i want to know about the roadmap that i should follow while developing the game.i've learnt about the DXgeometric pipeline and light's & materials & also about the meshes.now i don't know how to create scenes for my game and how to perform animation in it.
game description:
a mission game ,with city ,in which the objective of the player will be to destroy the four main head quarters(buildings) of some organization using car.
could u plz help me out.

building game as a project for college
rdrast
also if you do get gmax there is some tutorials to give you some basic knolige of how to use gmax.
Good luck with your game.
2242
Jazz Soft
How big is your group for this project if it's just you working on it then it's going to be a fairly time consuming and challenging unless you have prior experience!
Regarding meshes and animation, typically these will be created by an artist and then imported into your application. For a city it's possible to auto-generate a lot of the basic geometry (e.g. roads), but anything more than that and you'll need some sort of 3D Modelling tool. Don't take this part lightly - if you don't have any experience with these tools they can be very difficult to use. There were a couple of articles on GDNet recently that looked quite good: Using Blender to Make Game Models (Part 1, Part 2)
As for a roadmap - I can only guess for you really! You might want to check out the How To Build a Game In A Week From Scratch With No Budget article also on GDNet.
The trick is to divide your work into pieces and plan ahead of time - don't just jump in at the deep end
For example, you have
Also, if you have limited amount of time then try and simplify it wherever possible - there is NO way you'll get close to something like a GTA environment as part of a college project.
I, and others on these forums, can probably help you more if you give us specific questions. It's hard for us to answer broad/general questions...
hth
Jack