Hi!
I've decided to start learining C# and MDX. Which version of MDX i should choose
I thought about 2.0, but it's still beta and there's no documentation for it. What advantages does it have over version 1.1
Hi!
I've decided to start learining C# and MDX. Which version of MDX i should choose
I thought about 2.0, but it's still beta and there's no documentation for it. What advantages does it have over version 1.1
Which version of MDX to choose?
Scott Kao
We have not announced a release timeframe for the XNA Framework. Our guidance right now is to use the MDX 1.1 libraries, which work just fine with the .NET 2.0 CLR.
Payal Kapoor
See also Tom's blog
http://blogs.msdn.com/tmiller/archive/2006/04/12/575225.aspx
Bjorka
That tutorial is for v1.1 which means you add the files with version 1.0.29xx.0. For most DLLs xx is 02, however for Direct3DX.dll add the one with the highest version. Since you are on 1.1 you add the dxut files WITHOUT the w.
Not sure if Mykre updated the tutorial for 2.0 yet. But for 2.0 you jsut add Microsoft.DirectX.dll v2.0.0.0 and that covers everything. For the dxut stuff add the files that begin with a w.
Don't try to do both or you will get lots of errors.
Danut Prisacaru
Thanks!
I tried to create MDX 1.1 template using this tutorial.
Which version of Microsoft.DirectX.Direct3DX should i add to references I've got only one version of DirectX and Direct3D (1.0.2902.0), but i've got many versions of Direct3DX (1.0.2902.0 - 1.0.2911.0)
If i want to use .NET 2.0, which files should i use add to common folder dxmut*.cs or wdxmut*.cs In the tutorial it is mentioned that wdxmut*.cs files are used for .NET 2.0, but should they only be used together with MDX 2.0 libraries
Sorry for such newbie questions, but i'd like to clear up some things before i start learning C#, MDX and .NET.
Ebi Yesunesadhas
mdx 2.0 is being rolled up in to the xna framework, and is currently not being worked on :( and in its current release, 2.0 has bugs
i guessing MS hasn't said when the xna framework will come out