Newbie Question here,
How does one move a mesh around in a 3d space The only thing I can seem to do is move the camera around it. I have my mesh loaded up and everything, I just want to know how to change its x,y, and z coordinates. Thank you!
Newbie Question here,
How does one move a mesh around in a 3d space The only thing I can seem to do is move the camera around it. I have my mesh loaded up and everything, I just want to know how to change its x,y, and z coordinates. Thank you!
Move a Mesh
DarylKanary
{
private Device _device;
private _transform1, _transform2;
public World( Device device )
{
_device = device;
_transform1 = Matrix.Translation( x1, y1, z1 );
_transform2 = Matrix.Translation( x2, y2, z2 );
}
public void Daw()
{
_device.Transform.World = _trasform1;
(draw mesh1)
_device.Transform.World = _trasform2;
(draw mesh2)
}
}
just set the Device.Transform.World property to the matrix of each mesh before you draw it
Gillett
To display in DX you need to set 3 matrix PROJECTION, VIEW and WORLD
http://msdn.microsoft.com/library/default.asp url=/library/en-us/directx9_c/Projection_Transform.asp
http://msdn.microsoft.com/library/default.asp url=/library/en-us/directx9_c/View_Transform.asp
http://msdn.microsoft.com/library/default.asp url=/library/en-us/directx9_c/World_Transform.asp
You set the projection each time the window change proportion
but only once by frame
You set the View each time you change you point of view of where you look at
Only once by frame
You use LookAt Function to set it easily
For the World matrix you define one each time you need to displace something
in the world
So you set the fist 2 matrix
And then set one world matrix for each of your object in the scene
Set World Matrix
Draw Mesh 1
Set World Matrix at different position and rotation
Draw Mesh 2
Think about the VIEW matrix as ONE oriented camera in the scene
And think of the WORLD matrix as the placement matrix for any object in the scene
So you set many time the WORLD matrix to move stuff around
Puru
Salman and Tahir
Okay, so something like this
mydevice.Transform.World =
Matrix.Translation(myx,myy,myz);Then I could just get keyinput to either add to myx, myy, or myz
Thanks!