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I guess I'm just curious how many of you fair people use solely C++ for your DirectX babies and how many use the managed env Why do you prefer one over the other Could it be that managed env is superseding C++ in DirectX Contribute your opinion!



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  • Julio Parra

     David Weller wrote:
    Yes, it's definitely possible now to write a DirectX game in COBOL! Big Smile


    Wow, that's disturbing.  If it was freely available, I'd be tempted to port some of my tutorials to COBOL.  Morbid curiosity can take you a long way.

  • SJVCT

    Language/platform of choice can be a fairly "religeous" choice amongst many programmers - so you'll be lucky to get many genuinely objective answers Smile

    It is worth realising that DirectX is used by a LOT of professional developers, and that two factors can be important to them that might not be for "indie" developers:

    1. Cross-Platform. Writing games for the consoles as well as Windows often plays a big part in choosing the tools that are used. Especially for consoles, C++ is currently a better bet than .Net

    2. Existing tools and skills. Many companies will have a huge codebase of libraries, utilities, processes (etc..) as well as staff who are trained and experienced in those technologies. C++ is somewhat older than .Net (first appeared 3yrs ago), so established C++ skills and tools are much more common.

    Bottom line is that if you're smart you'll pick the right tools for the right job. If MDX does what you want/need then by all means go use it! Smile

    I'm looking to push C# and MDX as the language for a future (major) project I might be involved in, but currently I'm using C++ for my own personal projects as well as professional stuff...

    MDX seems to be increasing in popularity, but don't expect to see C++ disappear anytime soon...

    hth
    Jack


  • tpiazza55

    I'd never say that managed development is superceding unmanaged development.  The benefit here is that we are offering you a choice.  Before the CLR came along, you pretty much had one choice: C/C++ (with a nod to VB peeps that used a COM interface).  Now you can use any CLR-compliant language you want, in addition to C/C++.  Yes, it's definitely possible now to write a DirectX game in COBOL! Big Smile

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