Software Development Network>> Game Technologies>> Seting Boundaries
What is the best way to set boundaries in a flight simulation type application in a 3D
enviorment
Well since you know the x,y,z position of your player you can check that against suitable bounds.
e.g. if (x>1000) or (x<-1000) then 'out of bounds'
Or you could do a distance check from the origin
e.g.
Vector3 position = new Vector3(x,y,z);
if (position.Length()) > 1000 then 'out of bounds'
Or you could look up on some kind of map in an array if that is a sutable place for the player
There's a lot of ways to do this so I guess you will have to be more specific if my simple answers are not enough.
seting boundaries so players can only go so far in the world
hope this helps you understand
Seting Boundaries
Ivan S
chrisj
Well since you know the x,y,z position of your player you can check that against suitable bounds.
e.g. if (x>1000) or (x<-1000) then 'out of bounds'
Or you could do a distance check from the origin
e.g.
Vector3 position = new Vector3(x,y,z);
if (position.Length()) > 1000 then 'out of bounds'
Or you could look up on some kind of map in an array if that is a sutable place for the player
There's a lot of ways to do this so I guess you will have to be more specific if my simple answers are not enough.
enuffznuff
seting boundaries so players can only go so far in the world
hope this helps you understand