I have done the tut on this site:
http://msdn.microsoft.com/coding4fun/gamedevelopment/beginning3/default.aspx
and was wondering how to make a sky and land.
If it is really hard and takes a lot of code, does someone have a sample
Also, how do you put a .X model into the space
Thanks

Making sky and land
SiaugauZ
This question is too global. For the sky, do you talk about a Skybox or something like this For the land, do you want a flat terrain or something with heigth I ask this because there's a lot of technics and you should be sure of what you want before looking for the implementation.
Position model in space :
To put a model into your world, you have to complete some little step. First, load your XFile. Read the tutorial 6 from the sdk if you don't know how to do this.
Second, set your camera with the method you have learned in the tutorial from Coding4Fun. Third, set the WorldMatrix at the "position" you want your model to be rendered. Finally, with the rendering loop from tutorial 6, draw your mesh on screen. (Don't forget to place your camera to be able to view your model)
Have fun!
Hjemser
It was a while ago, and used DX7 fixed function pipeline, but should be pretty easy to port over.
Should be able to find it by going to www.intel.com/ids/ and searching on "pallister" or on "procedural"
Good luck!
Kim