Hi all
How I can replace only a portion of a previously assigned
texture (for instance in a sphere ) by a little piece that is most defined,
just like Google Earth do when we make a zoom in it
thanks in advance
Alejandro
Hi all
How I can replace only a portion of a previously assigned
texture (for instance in a sphere ) by a little piece that is most defined,
just like Google Earth do when we make a zoom in it
thanks in advance
Alejandro
GoogleEarth-like textures assignment ?
somewww
Mark Traudt
You are going to have to update the texture coordinates for themarts of the mesh that are now visible so that you can use a bigger part of a smaller mesh. Then you can load the smaller texture and render it.
Try looking at the worldwind source code - it does this very well, its all MDX and there is a very active forum where people will help
adavidson
yes but the problem is that I can't replace the entire
texture of the sphere because this "texture" is actually
a 10 Gb raw data image, even though I make diferent thumbnails
when I zoom enough I can't load it in memory, that's why
I need a way to replace only the sector that is in the zooming
by a thumbnail (too) of the corresponding part in the enormous bitmap
each time more defined (in pixels ) but more small too
preventing the overload of the memory
that's the problem