how can you use the camera.FrameMove(elapsedTime) with out a effects file, im using for all my view, world and projection matrix just the basic setup for it
device.Transform.World = Matrix....ect....
but I would really like to have the option of using the FrameMove function that the ModelViewerCamera has. anyone have any ideas on how I can use this...

question about framework camera
email2venki
I set 2 matrix one with:
worldMatrix = Matrix.Transformation(new Vector3(), Quaternion.Identity, new Vector3(1,1,1), new Vector3(), Quaternion.RotationMatrix(Matrix.RotationY(rotationz/(float)Math.PI)), new Vector3(-8.0F, 5.5F, 20.0F));
and the other one:
camera.WorldMatrix.Transform (new Vector3(), Quaternion.Identity, new Vector3(1,1,1), new Vector3(), Quaternion.RotationMatrix(Matrix.RotationY(rotationz/(float)Math.PI)), new Vector3(-8.0F, 5.5F, 20.0F));
then I put in this line:
device.Transform.World = camera.WorldMatrix * worldMatrix;
now if I set the last line of code any other way it wont work
right now it works great but I have no idea why, can someone explain this to me
Michel Péres
MABrandt