Windows Live
VS Express Editions
Visual C#
Visual Studio
SQL Server
VS Team System
Architecture
Smart Device
Game Technologies
Visual C++
Windows Vista
Windows Forms
Visual Basic
Visual FoxPro
Microsoft ISV
Software Development Network>> Game Technologies>> Maya exporter problem
Maya exporter problem
Hot Topic
Point where a ray intersects a plane
Books on XBox 360 and XBox Live Development for eLearning?
Visual Basic vs Visual C++
DirectDraw and Transparent Dialog boxes, flickering
Geometry.IntersectTri
EDITING TOOL FOR COMPILED SOURCE
urgent , how to use maya files in directX
Microsoft XNA
creating stars
Transparent textures cause background objects not to be rendered
Game Technologies
Real time sound processing
Filling arbitrary shapes - unknown until rendered
Getting Started Is Hard
Which version of MDX to choose?
capture audio
Managed DirectX in C# Forms - differences between SDK
Device Lost Problem
MDX: Desktop or Laptop?
Unmanaged directX and .net windows form
Vector3.Project() doesn't work.
Maya exporter problem
I use microsoft's exporter in Maya 6.5. But when load the mesh, vertexformat in meshData is None. So we cann't compute the vertex normal. How can we solve this problem
Answer this question
Maya exporter problem
Maya exporter problem
Answer this question
Maya exporter problem