Unfortunately I don’t know the answer to your question. What I do know is
that Microsoft has declared DirectPlay to be deprecated technology and strongly
recommends AGAINST using it. This is due to discovered security holes, as
well as the fact that the more robust Winsock 2 API now allows you to do
everything you would want to do for networking.
Unfortunately, Winsock 2 doesn’t have a high-level implementation of voice
sessions, but there are several 3rd party developers which are using the
Winsock 2 API, in conjunction with OpenAL, and various forms of compression to
create an alternative to DirectPlay voice. A quick search on google
brings up:
http://www.hawksoft.com/hawkvoice/
You might check them out and see if they meet your needs.
Direct Play Voice Session
Bala Atur
Riaz,
Unfortunately I don’t know the answer to your question. What I do know is that Microsoft has declared DirectPlay to be deprecated technology and strongly recommends AGAINST using it. This is due to discovered security holes, as well as the fact that the more robust Winsock 2 API now allows you to do everything you would want to do for networking.
Unfortunately, Winsock 2 doesn’t have a high-level implementation of voice sessions, but there are several 3rd party developers which are using the Winsock 2 API, in conjunction with OpenAL, and various forms of compression to create an alternative to DirectPlay voice. A quick search on google brings up:
http://www.hawksoft.com/hawkvoice/
You might check them out and see if they meet your needs.
Cheers!
Jeromy Walsh
yanjie_li
Thanx Jeromy Walsh
It is realy very nice to here from u .
i would like tell u that i have developed my application and it is well running for approx 20 players communicating simultaneously.
now i m worried wht will happen if this number increases to 100 or 100+ players.
so can u plz tell help me finding how many players can be added in a session.
Thanx in anticipation.