HOW TO: Dividing World into how many Objects?

Let's say you're building an FPS and a series of obstacles on a terrain.

Objects:
a. Building A
b. Building B
c. Building C
etc...
z. Terrain (Landscape)

You're building those 3D objects in Max or other tool. There needs to be collision detection between the SHOOTER and those objects.

Will you load:
a. ONE .X file with ALL objects
b. ALL buildings as an object, Terrain as another
c. EVERY object alone

What's the best practice, perf wise, etc...

Thx



Answer this question

HOW TO: Dividing World into how many Objects?

  • uranus65

    (d) any of the above, and then reprocess into whatever format seems to do best when you actually run a Vtune profile.

    Beware of premature optimisation.

  • HOW TO: Dividing World into how many Objects?