hi all,
iam displaying a vehicle rear view mirror using stencil buffer. my problem is when iam
displaying this its only showing the objects which are rendered lastly. can anyone help me . or am i using wrong principle by using stencil buffer ,because iam 30 days buddy
for direct3d programming. any other solutions are also welcome
bye
have a bug free day

rear view mirror using stencil buffer
Ed Casey
Do you have change your View Transformation before you have render the mirror content
JMZuniga
I am not sure what you are mean with “rendered lastly”. Do you mean that what you see depends on the order you draw it or something else
Using the Stencil buffer for mirrors is OK but today it is more typical to use “Render 2 Texture” for mirror effects. This mean you render anything you want to see in the mirror in a texture and than render the mirror itself with this texture.
jn____
thank u sir,
iam rendering like this . soppose there are 3 teapot objects infront of the mirror
iam rendering like this
by setting the stencil buffer
tepot1->DrawSubset(0);
tepot2->DrawSubset(0);
teapot3->DrawSubset(0);
in this case mirror is showing only 3 rd object even though all objects are infront of mirror.
anyway i thindk rendering to texture is better idea . but i want to know what's wrong with my code
bye sir