hi, to all. I have problem with Drawing surface(in managed DirectDraw) not ColorKey using, since we want to use aphablending for that, how to do that We use png or tga formats for drawing durfaces.
acutally I'd like not use any part ofd3d , I'm creating 2d game, you mean use 3d3X sprites for that
Alpha blending (i.e. true blending) is not supported in DirectDraw. If you would like that you either need to roll your own blitters on top of DirectDraw, use GDI+ or move to using Direct3D (and using D3DX Sprites).
DirectDraw Surface.Draw with aplhablending
JRandJame
captainahab
Alpha blending (i.e. true blending) is not supported in DirectDraw. If you would like that you either need to roll your own blitters on top of DirectDraw, use GDI+ or move to using Direct3D (and using D3DX Sprites).
Kelly7018
thelion