I dont think you do - the various AA modes seem to suffer hugely from various PR and marketting spin when it comes to naming. It might be possible to request a particular combination that the driver can interpret as being one of the special modes, but what (if any) such combination is going to be IHV-specific.
The Direct3D API sees multi-sampling as a combination of samples and quality levels - resolving those combinations to specific names/modes/formats in "Marketting Speak" is not straight forward. At best guess you'd have to get hold of ATI/Nvidia and see if they have some sort of look-up table.
I think Nvidia had some information on their developer site (http://developer.nvidia.com) about their control panel's API (where you can query more details on the GPU than via the core D3D API) that might yield some results. I presume ATI has something similar, but I dont know the details of that.
Even if you do crack it, most drivers I've used over the years allow the end-user to override any application settings, so there is no guarantee your user will actually get what they requested (or you think they wanted)...
Adaptive, temporal Anti-aliasing
spakh
The Direct3D API sees multi-sampling as a combination of samples and quality levels - resolving those combinations to specific names/modes/formats in "Marketting Speak" is not straight forward. At best guess you'd have to get hold of ATI/Nvidia and see if they have some sort of look-up table.
I think Nvidia had some information on their developer site (http://developer.nvidia.com) about their control panel's API (where you can query more details on the GPU than via the core D3D API) that might yield some results. I presume ATI has something similar, but I dont know the details of that.
Even if you do crack it, most drivers I've used over the years allow the end-user to override any application settings, so there is no guarantee your user will actually get what they requested (or you think they wanted)...
hth
Jack