XNA Framework and signed code

Will the XNA framework allow unsigned xna framework code to run on xbox360 Or does it need to be signed by MS to run on xbox360


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XNA Framework and signed code

  • BKewl

    But if we were to want to test our code, without an official debug kit, would we be able to write to a DVD and pop it in our 360 for testing If not, how would we be able to get a hold of a 360 debug kit for development purposes

  • Richard Petheram

    Thanks for the question!

    As mentioned at GDC when we announced the framework, you must be a licensed Xbox 360 developer to develop using Xbox 360 this means that games would go through the same signing process before they can be released.



  • Saam S D

    A retail Xbox 360 will not run unsigned code so you would not be able to do this. Getting a debug kit involves joining the Xbox Development Program which is reserved for studios with game development experience.

    You can read more about it here: http://www.xbox.com/en-us/dev/default.htm

  • XNA Framework and signed code