Hi all,
I wonder how i can create a simple water effect, just with a bump en reflactionmap (cubemap) or something. But i my graphicscard had vs_1_1 and ps_1_3 (Geforge 4, 4200 TI). Is it possible to create an x file or something like that for directx. My math and experience with directx is not that good enough to understand documents of nvidia. Is there somebody who can help me
Watershader in games like Half-life 2 runs perfect on my system...
Svp: C# / ASM / HLSL
Thanks Roy Teusink,

Water animation
Kent15243
ajp
Hi, thanks for your reply. Your tutorials are not for vs 1 and below ps 1.3 right The examples are turning black. Except in Reference mode.
Is there a way to convert the water simulation to a vs 1 / ps 1.3 format
Greetz Fire2Burn
Rajkumar Muthukumar
Normal Mapping
Water Simulation
I hope this helps.
Take care.
UnRusoDeCaracas