Water animation

Hi all,

I wonder how i can create a simple water effect, just with a bump en reflactionmap (cubemap) or something. But i my graphicscard had vs_1_1 and ps_1_3 (Geforge 4, 4200 TI). Is it possible to create an x file or something like that for directx. My math and experience with directx is not that good enough to understand documents of nvidia. Is there somebody who can help me

Watershader in games like Half-life 2 runs perfect on my system...

Svp: C# / ASM / HLSL


Thanks Roy Teusink,



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Water animation

  • Kent15243

    thanks


  • ajp

    Hi, thanks for your reply. Your tutorials are not for vs 1 and below ps 1.3 right The examples are turning black. Except in Reference mode.

    Is there a way to convert the water simulation to a vs 1 / ps 1.3 format

    Greetz Fire2Burn



  • Rajkumar Muthukumar

    We at MDXInfo provided a simple water effect based on normal mapping. You can take a look at these 2 tutorials. You need to understand normal mapping to understand how the water effect works.

    Normal Mapping
    Water Simulation

    I hope this helps.
    Take care.


  • UnRusoDeCaracas

    Does the article http://www.gamedev.net/reference/articles/article2138.asp help

  • Water animation