Hey Everyone

Hello every1, i remember playing my snes :P it was a damn fun game console for sure though. i remember a game called earthbound best. it was a great game and it looks simple enough to make with todays game dev tools. i thought maybe it would b possible to make a online version of this game... would this be possible also wat about legal issues



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Hey Everyone

  • svashchenko

    thanks for the help. i have another question (and i am really sorry for this) i really have no clue how to use directx. i think u can use it with visual studio rite can i use it with the express versions (c++ or basic)

    edit: btw this is wat i downloaded: http://www.microsoft.com/downloads/details.aspx familyid=124552FF-8363-47FD-8F3B-36C226E04C85&displaylang=en

    i hope i downloaded the rite thing, otherwise thats a waste of like 2 hours :(


  • Edward Clements

    Deprecated means not supported any more - so there will be no bug fixes if you find any. Can you live with that

    Deprecated often (depends on the product) means 'won't be there in a future version. I have no official story on if DirectDraw will be in the next version of DirectX (major version - not the bi monthly upgrades). If it is removed this means you will never be able to compile your game against the new version and you will have to ensure your users install DX9.

    Bottom line is that its up to you if you want to do the work, or if you just say 'for this game DDraw is fine' and then start your next game with Direct3D/Sprites.


  • Saberinth

    The latest DirectX SDK can always be found at http://msdn.com/directx/sdk.  Once you download and install the SDK, you will want to look at the tutorials in the Sample Browser (Start->All Programs->Microsoft DirectX 9.0 SDK Update (August 2005)->DirectX Sample Browser).

    It does indeed work with the Express Editions of C++, VB.NET, or C#.

  • LeRainieur

    I started my game right when dx9 came out.  Now I'm finishing it up.  The point is that I used directdraw for my graphics.  It was deprecated some time ago but the graphics was the first thing I wrote.  I can't think of any reason to change now though.  Correct me if I'm wrong please Mr. Weller as you obviously are better versed at this than I am.
  • DSV-Alex

    Well, I don't think any lawyers participate in these forums, but it's pretty safe to say that if you make a game that looks like "Donkey Kong", plays like "Donkey Kong", and is called "Donkey Kong", you'll probably get a visit from Namco's lawyers (unless you've licensed the name from them Smile )

    That being said, creating clones of "retro" (or classic) video games isn't unusual.  I did that in my two "Beginning .NET Game Programming" books (one in C#, one in VB).  There's lots of books that cover details on how to do this.  In addition, look at websites like gamedev.net for advice on how to do some basic 2D game programming.

    But, please, don't use the deprecated DirectDraw API for your game.  Direct3D has excellent support for 2D games using the Sprite class.

  • Hey Everyone