I can vouch for Milkshape 3D, I've been using it for my personal projects for a couple years now. It also comes with a couple of .x file exporters. Theres a trial available and a license will only cost you $20.
I also recommend looking into the Quake3 BSP format for your levels or something similar since its pretty well documented (search Gamedev.net) and there are tools available for creating the content. Once you load in the file according to the format you have free collision planes and PVS data, among other stuff.
For a really great list of resources I would have a look at www.thezbuffer.com, the zman has a really good up to date list of modelers that can be used.
Just a quick not I to would look at blender for modeling. The GMax and Maya personal editions are good to learn modeling but you will find that these use a file format that can not be converted to x format easily.
I'll take a look at blender. It's free and its community seems to be enough active to find tutorials and userful resources.
Moreover, I won't have to model complex dragons or characters for the moment since I'm discovering the D3D programming. I'll first try to build a "simple" lander game :)
Mesh modeling tool
Jamie Hornstein
I would recommend Blender highly though.
Hope that helps
Kal.
Baruchf
I can vouch for Milkshape 3D, I've been using it for my personal projects for a couple years now. It also comes with a couple of .x file exporters. Theres a trial available and a license will only cost you $20.
You can get it at: http://www.swissquake.ch/chumbalum-soft/
I also recommend looking into the Quake3 BSP format for your levels or something similar since its pretty well documented (search Gamedev.net) and there are tools available for creating the content. Once you load in the file according to the format you have free collision planes and PVS data, among other stuff.
AJNothing82
Just a quick not I to would look at blender for modeling. The GMax and Maya personal editions are good to learn modeling but you will find that these use a file format that can not be converted to x format easily.
Here is a link to my post about the Blender 2.4 Alpha, and some small articles on www.gamedev.net that may help in getting you started.
Gregor Jovan
cu,
gdp2k
Jacob Mathew
Gamedev.net is where I got that list of modellers. There is a lot of other software listed on that same page
More software..
natanz
I'll take a look at blender. It's free and its community seems to be enough active to find tutorials and userful resources.
Moreover, I won't have to model complex dragons or characters for the moment since I'm discovering the D3D programming. I'll first try to build a "simple" lander game :)
Steve