SDK contents "redist"?

Hi.

I thought I'd release the source to some of my toy D3D10 experiments, but I'm unsure about a couple of license aspects regarding the redistribution of DXSDK content. I've searched the included license agreement as well as the web, but I've been unable to find an official view on the matter.

The issues are:

a) I've used DXUT, so for anything to compile I would need to include either the DXUT sources, or a precompiled static DXUT lib.

b) Some of the samples use content from the SDK media folder, is it ok to redistribute this content

Any input on these issues would be much appreciated.

Thanks,
Torbjorn


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SDK contents "redist"?

  • Ramone

    Thanks Ross, I was indeed looking in the wrong doc. :-(
  • smeets116

    tlaedre wrote:
    Hi.

    I thought I'd release the source to some of my toy D3D10 experiments, but I'm unsure about a couple of license aspects regarding the redistribution of DXSDK content. I've searched the included license agreement as well as the web, but I've been unable to find an official view on the matter.

    The licence is pretty clear. Perhaps you're looking at the wrong document. The file you want is:

    Documentation\License Agreements\DirectX SDK EULA.rtf

    Everything in the "Samples" directory is sample code, you can distribute the files you want subject to all of the conditions listed.


  • SDK contents "redist"?