Hi!
When executing my pixel shader, results are ok. But when I execute with my recent new grpahic card Quadro FX 3400/4400 results are rubbish.
Exactly what happens is that!
In my pixel shader I have these four operations
Output.weights.x = (1-frac2.x)*(1-frac2.y);\n" // 1 float output
Output.weights.y = frac2.x*(1-frac2.y); // 1 float output
Output.weights.z = (1-frac2.x)*frac2.y; //1float output
Output.weights.w = frac2.x*frac2.y; // 1float output
Using Devyce_REF results are for example
0.5625
0.1875
0.1875
0.0625
that its exactly what i'm waiting for, but using my grpahic card the results are quite differents :
0.56175613
0.19117355
0.18433762
0.062732697
frac2.x and frac2.y are coming from pixel shader as
coord = In.oTex1 + (float2)transformation/texsize;
coord2[0] = coord*texsize;
frac2 = frac (coord2[0]);
and In.oTex1 is the output of my vertex shader as
Output.oTex1 = mul(vTex1, (float2x2)g_mWorld) + (float2)g_mWorld[3];
were in this case g_mWorld is the identity and g_mWorld[3] are (0.75 0.75)
My vertex coordinates are just a quand with values
(0,0)
(0,1)
(1,0)
(1,1)
The program works really fine with software emolution, but with the graphic card doesnt seems to work ok.
Can anyone give me a idea about whats going on
Thank you,

Bad results
TBurrowsNZ
John W Powell