Hi,
On a cursory look, it seems that the "GameOS" lib contains a good deal of core logic, including some rendering logic. Is it possible to get more source in this lib (still excepting the network code, of course).
I originally wanted to update the renderer to utilize shaders via DX9, but the initial browse makes me think this isn't doable.
Thanks,
Brian

MC2 GameOS?
BMoscao
andersb79
Just wanted to mention, that I'm sure you guys would not have to worry about porting though, as myself or another dedicated MC2 fan will eventually (and happily) pick up the ball.
-Brian
Michael Rockwell
Wow that sounds awesome! Be sure to keep us updated!
db55
At this time we have no plans to release the source code to the GameOS library, this was due to the fact it was based on DirectX 7.0 and we simply didn't have time in our schedule to accomodate porting it to DirectX 9.
I don't know what future plans we have for it but I'll make sure your comment makes it back to the team!
Mihies
Once that's completed, I see no reason to not release it to the public. Second step after that is to apply "best practices", and port it to OpenGL+SDL+OpenAL and add some some freely available code for MSADPCM and JPEG decompression, and whatever might be needed to make it portable.
I'll post a note here once it's in at least working shape.