I use 3dmax 6.0 and I converted 3ds file to .x file with panda exporter but When I open the .x file in DXViewer I cannot see the textures.I see the objects but black.there is no texture.Can you help me
You can Open your *.x file in Notepad (simply temporarily change the extension to *.txt and double click on the file)
At the end of the x file you should find a Material Section and a TextureName Variable, take note of all the texture file name Make sure that those texture are on the same directory of your x file
Maybe their is a directory in the name, so you need to recreate this directory where the x file is
For exemple in Tiny_4anim.x you need to create a directory name tiny to put the texture inside like this: TextureName=''tiny\texturefilehere.bmp''
The viewer come with a debug section you can read by scrolling the view under the view that may tell you which texture it doesn't find
The other problem maybe that your normal are facing the wrong way This could be corrected in the sofware that saved it
DXViewer texture problem?
louthy
You can Open your *.x file in Notepad (simply temporarily change the extension to *.txt and double click on the file)
At the end of the x file you should find a Material Section and a TextureName
Variable, take note of all the texture file name
Make sure that those texture are on the same directory of your x file
Maybe their is a directory in the name, so you need to recreate this directory
where the x file is
For exemple in Tiny_4anim.x you need to create a directory name tiny
to put the texture inside like this:
TextureName=''tiny\texturefilehere.bmp''
The viewer come with a debug section you can read by scrolling the view under the view
that may tell you which texture it doesn't find
The other problem maybe that your normal are facing the wrong way
This could be corrected in the sofware that saved it