Hey there
I have been having some problems, and although i keep trying to solve them i cannot seem to do so.
Basically, i have a plane of polygons rendered in my engine, with heightmaps determining their height. I want to put a square/cube at a certain height in the middle of it to represent the sea level.
However, when I load a mesh.Box() or use square vertices, I cannot do this, as it renders in the wrong position.
It also links to the previous vertex, but i cannot change this because if indices.
It is too complicated to explain here, but i really need a 'mentor' or - consultant, who i can MSN regarding my project from time to time.
My MSN is jamespraveen@aol.com and i would greatly appreciate this.

General problems - mesh.Box | indices | DrawPrimitives
Sanjiro
I hope this helps a bit.
Take care.
PS: if you are still stuck after this I would love to help you out and will add you on MSN and provide you with the needed assistance if I can.
Mike Green
jamespraveen@aol.com