I'm just starting to play around with Managed DirectX. Can anyone recommend a site to get free mesh data (.X files) or textures Or maybe free tools to model (simple) 3D objects
Yea Milkshape is the way to go. I am not a "great" modeler, but Milkshape has tools to generate a nice terrain as well as basic 3d meshes like a torus, box, plane, etc...
If you want to purchase models you can get models from 3dcafe.com or turbosquid.com. If you want to just do programmer art you can use the default shapes in D3DX (Not too exciting).
If you want to create your own objects you can create objects using many programs. Some of the cheaper ones that are usable are Nendo ($49, I think), Wings3d (Free), and blender.
well if you have the sdk for directx it comes with actually a couple meshes to play with and their textures. For example in my game before i had a model together, i had tigers running around, tiger is one of .x files given. There are also tutorials and great examples also.
now onto the next question, I personally use Blender, www.blender.org, it works well and it is free. There is a .x file exporter that comes with the latest version but i recommend getting a third part exporter. This one seems to work well as long as you follow the instructions, http://development.mindfloaters.de/Downloads.12.0.html.
And finally welcome to the wonderful world of managed directx. And if you looking for any books to help along the way I fully suggest Tom Miller's books. Nothing better than learning from the man to writes the api.
You can find a lot of free models at www.3dcafe.com. Keep in mind that the .X format isn't a typical format used by modelers. Instead, you'll see models created with Discreet's 3ds Max, or Alias' Maya (there's many more that cost far less, or even free, but those two are the most popular in the game industry). From there, you will use special exporters that will help you save models in the .X format (there are extensions available to the above two tools in the DirectX SDK).
hi, I am begginig to study gamers development, what I am missing is how to construct 3d meshes... I will not draw object models programatically.....can you give me some hints
DirectX: Where to get mesh data and textures?
Jim Agla
It has DirectX exportors.
fhstsjt
Yea Milkshape is the way to go. I am not a "great" modeler, but Milkshape has tools to generate a nice terrain as well as basic 3d meshes like a torus, box, plane, etc...
ann123
You have a few options available to you.
If you want to purchase models you can get models from 3dcafe.com or turbosquid.com. If you want to just do programmer art you can use the default shapes in D3DX (Not too exciting).
If you want to create your own objects you can create objects using many programs. Some of the cheaper ones that are usable are Nendo ($49, I think), Wings3d (Free), and blender.
Hope that helps,
heri
A similar question of mine was answered here: http://forums.microsoft.com/msdn/ShowPost.aspx PostID=60925
RamyaRamakrishnan
now onto the next question, I personally use Blender, www.blender.org, it works well and it is free. There is a .x file exporter that comes with the latest version but i recommend getting a third part exporter. This one seems to work well as long as you follow the instructions, http://development.mindfloaters.de/Downloads.12.0.html.
And finally welcome to the wonderful world of managed directx. And if you looking for any books to help along the way I fully suggest Tom Miller's books. Nothing better than learning from the man to writes the api.
fahimaamir
Pohm
Thanks a lot...