Suggest moving TransformCoordinate() to Matrix struct...

Matrix is too big a struture to always pass by value like

Vector3 v1 = Vector3.TransformNormal(n, matrix);

I think it's better to write:

Vector3 v1 = matrix.TransformNormal(n);

Also this is better to read: "matrix transform normal n".

Just my 2 cents...



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Suggest moving TransformCoordinate() to Matrix struct...

  • Suggest moving TransformCoordinate() to Matrix struct...