Somewhere (that I can't find again) I remember a person having a problem of only being able to achieve fps rates that maxed around 60 because the fps was connected to the frame update of the monitor I believe. Then some replied with (I believe) a property that could be set to have the GPU process the frames as fast as possible even if the monitor wasn't ready yet. Does anyone recognize what I'm talking about Thanks

Increasing FPS
Alnilam
askgy
To increase the FPS you can adjust your presentation interval to immediate.
presentParams.PresentationInterval =
PresentInterval.Immediate;If you have a look in the SDK Documentation on the above you will see the different options that you have.
Pockey
Be careful if you set the presentation interval to Immediate. As the updates are not longer synchronized you can get bad tearing effects on the screen. There are more noticeable on TFTs as on CRTs. There are some persons out there that are unable to play games with tearing because there are become sick. From your other threads I am not sure fi you are working on a game but if you do you should offer a setting for the presentation interval. Call it “VSync” as most gamers know it this name. As an active synchronization can give you big drops in the FPS if you don’t reach the display frequency you should add a triple buffer option to make your customers happy.
SureshGadiraju