Can someone interpret this error for me
ps_3_0 shader can only be used with vs_3_0+ shader (SWVP or HWVP), or Transformed vertices.
I wrote a pixel shader but no vertex shader because I never needed to in the past (ps_2_0 etc) Thanks
Can someone interpret this error for me
ps_3_0 shader can only be used with vs_3_0+ shader (SWVP or HWVP), or Transformed vertices.
I wrote a pixel shader but no vertex shader because I never needed to in the past (ps_2_0 etc) Thanks
PS_3_0 Error
DaveMPlano
ps_3_0 has additional requirements (e.g. full 32bit precision) that makes it incompatable with the output from a lesser vertex shader.
Unless you're doing some fancy vertex blending via the FFP, it should be pretty trivial to implement a "pass through" vs_3_0 shader.
hth
Jack
Aleksandra
Ford McKinstry
The error means your hardware can't support PS 3.0.