Device
__gc * dxdev; // Create rendering devicePresentParameters __gc * dxpp;
dxdev = NULL;
dxpp = new PresentParameters();
dxpp->SwapEffect = SwapEffect::Discard;
dxpp->Windowed = true;
PresentParameters * dxapp __gc[] = {dxpp};
dxdev = new Device(0, DeviceType::Hardware, pb, createFlags::SoftwareVertexProcessing, dxapp);
dxdev->RenderState->ShadeMode = ShadeMode::Gouraud;
pb is a pointer to a picturebox control that I'm trying to create the device on.
I get the following errors and more:(I don't get errors if I leave out the above code)
c:\Projects\Orbital Calc\Form1.h(908): error C2039: 'GetObjectA' : is not a member of 'System::Resources::ResourceManager'
c:\Projects\Orbital Calc\Form1.h(945): error C2653: 'MessageBoxA' : is not a class or namespace name
c:\Projects\Orbital Calc\Form1.h(945): error C2660: 'System::Windows::Forms::Control::Show' : function does not take 1 arguments
The funny thing is that GetObjectA is never called, it's GetObject and MessageBoxA is actually MessageBox.
Thanks for any help,
Devin

Almost got it, just a little more...
Mark64
namespace
Microsoft{
namespace DirectX
{
namespace PrivateImplementationDetails
{
#include <d3d9.h>
}
}
}
using namespace Microsoft::DirectX;
using namespace Microsoft::DirectX::Direct3D;
savage1965
"A" means that it's the Ansi/Ascii implementation (narrow C-style strings)
"W" means that it's the wide/unicode implementation.
If you dig around in the various header files you'll probably find something similar to this:
#ifdef UNICODE
#define MessageBox MessageBoxW( ... )
#else
#define MessageBox MessageBoxA( ... )
#endif
It, within reason, allows you to write your programs without explictly stating either wide/narrow formats
I don't know the exact solution to your problem, but from experience those sorts of errors are usually down to bad project settings rather than the actual source code.
Take a look at one of the DX-SDK examples to see what project settings they have (in particular you want to check that you're defining the same symbols and linking to the same libraries)..
hth
Jack