How can I get this fixed Please take a look at my screenshot. My first idea is to turn off z-buffering and sort the meshes by hand. However I would like to avoid this. Isn't it simply possible to set a render state (which can be used when rendering transparent textures) that will switch the eliminating of background polygons off
Thanks in advance,
SecurityException

Transparent textures cause background objects not to be rendered
Patrick-swa
Sorry for asking so many questions at one time.
uszaty1973
Lasse Steenberg
Davidmanchester
1- Draw first all opaque objects in front-to-back order, with z testing enabled (this ordering is for efficient rendering).
2- Then, draw all semi-transparent objects in back-to-front order (this ordering is needed for alpha blending).
Ordering is relative to camera position and direction, based on distance from objects to camera. (Also, ordering will let you easily clip trees behind your camera, or beyond your vision distance).
-Juan