Hello,
I have released simple and (hopefully) easily understandable scene graph implementation for all of you who want to learn fast how to manage and navigate a directx 3d scene (models, lights and cameras). The source consists of few classes and should be good basis for writing your own scene graph based application or game. However it is not complete 3d engine. I recommend trying it out as next step after looking at the SDK tutorials. It should demonstrate power of DirectX managed API a bit further and give a clear picture about how DirectX Managed API can be operated.
You can find the RetinaX open source project from source forge:
https://sourceforge.net/projects/retinax/
best regards,
Tommi Laukkanen

RetinaX - A Seed Scene Graph Implementation for Managed DirectX Version 0.6
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