I'm looking for a sample that shows how to properly render skeletal animation using C# and MDX without using the framework.
I've tried the sample from Tom Miller's Managed DirectX Kick Start book, but I've come across a couple problems that I can't figure out. When the program runs it creates a reference device and renders the Tiny.x animation, but the model doesn't seem to be textured; it's all silvery.
The SimpleAnimation sample that came with the SDK works properly, so I tried looking for any differences between the two that might cause the problem, but I wasn't able to find anything.
I don't know if it's related, but I noticed that when I run the SDK sample, it renders the sample with a hardware device just fine, so I tried forcing Tom Miller's sample to render using a hardware device, but the program just crashes on Mesh.DrawSubset with a NullReferenceException.
I'm using Visual Studio 2003, DirectX 9.0c, and the October 2005 SDK. I didn't update to the December SDK because the updated source code from http://www.thezbuffer.com/articles/258.aspx for Tom Miller's book was written with the August 2005 SDK, so I figured updating would just make any problems worse.
I hope I made some sense. I just started learning how to use DirectX a few weeks ago.
Thanks in advance.

Rendering Skeletal Animation
Jayasankar-eSystems
Hi there,
is it possible to port the skeletal animation code from Tom Miller's Managed DirectX Kick Start book to MDX 2.0 beta (February SDK) I tried it but the AnimationRootFrame Structure is missing. Now I don't know how to link the mesh to the AnimationController.
Are there any hints or examples on how to do this in MDX 2.0
smattessich
Nevermind, I found my problem. I missed the line of code that disabled automatic event handlers to work around that Disposing bug, so I guess the mesh or its textures or something was getting disposed when it was supposed to.
Thanks though.
JAGATCBA