Not specifically. The simple case is that you create a list of things you want to draw, and where you want to draw them. Then each fram you loop through the list. Set the place you want to draw the mesh by setting the world matrix and then draw the mesh. If things need to move you adjust the locations and next frame they get drawn in the new place. Search for scene graph on gamedev.net for more reading.
loading multiple meshes
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The simple case is that you create a list of things you want to draw, and where you want to draw them. Then each fram you loop through the list. Set the place you want to draw the mesh by setting the world matrix and then draw the mesh. If things need to move you adjust the locations and next frame they get drawn in the new place.
Search for scene graph on gamedev.net for more reading.