cant seem to get this to work right my idea is to paint maybe 20-30 sprites that hang in front of the view of the camera here is the code
sprite.Begin(SpriteFlags.Billboard);
DrawStars(device
);sprite.End();
public
void DrawStars(Device dev){
float x = camera2.EyeLocation.X - camera2.LookAt.X; float y = camera2.EyeLocation.Y - camera2.LookAt.Y; float z = camera2.EyeLocation.Z - camera2.LookAt.Z;for(int i = 0; i< 20;i++)
{
sprite.Draw(texture,
new Vector3(24/2,24/2,1), new Vector3(x, y, z), System.Drawing.Color.White.ToArgb());}
}
this is how I setup my texture
texture = TextureLoader.FromFile(d, file, 24, 24, 0, Usage.None, Format.R5G6B5, Pool.Managed, Filter.Point,Filter.Point, 0);
right now nothing is showing up this is why I havent placed math in the for loop but any Ideas there would be great also
thanks for any help you can offer

sprite problem