Hi All
I am new to DirectX but have quite a bit of experience with VS including 2003 and now 2005. I use VB.Net primarily but do some bits with C#. I am trying to render objects designed for Microsoft Flight Sim in managed DirectX. These seem to be a special format being extended bit maps with a .bmp extension and using DXT1 or similar compression.
I am using the latest SDK but I'm not sure if I am using the latest DLLs (I noticed in another thread that TextureLoader is not longer available but that is what I tried). This loads straight bmp files fine but throws a very unhelpful error (application error has occurred) if I try to load the DXT1 version into a texture. I just don't know enough to start to work out what to do next. DXT1 seems to be a format which DirectX should recognize (unless I am reading the SDK documentation wrong) and, as far as I know MS Flight Sim uses DirectX but not the managed stuff so I assume I should be able to get these into textures somehow.
I don;t think I can post attachments here but below is a link to the file I have been testing with
Any pointers much apprecaited.

Image Formats acceptable for DirectX textures
Arpit
The TextureLoader issues are with MDX 2.0 beta.
DXT1 files are generally saved in .DDS format - I didn't even know they could be put into a BMP
The file you linked to doesn't load in IE, photoshop, the DirectX texture tool or any other tool I tried which suggests its pretty broken.
Since MDX just wraps the native texture loaders it can load anything that the natvie libraries can load.
Try using the DirectX Texture Tool from the SDK to load the original BMP, then change the format to DXT1 and save as DDS.