I was asking about this at the end of another thread and I think it is not read any more, so I will try in a thread which is about this subject and not something else.
I want to get a blended alpha value which works like this
if two surfaces are drawn on the same pixel and one has alpha=0.75 and the other has alpha=0.5 then i need the result to be 0.875.
If the two alphas were 1 and 0.5, i would need it to be 1.
I can see how this is done by 1 - (1-a1)*(1-a2)
What I can not see is how to set the alpha blend arguments to get this. There is no multiplication operation, and the operators which exist, doesnt seem to do what i want.
The point of my blend is to get a resulting alpha value which defines how much of the background will show through the graphics.
Can anyone provide some insight into how to do this
Edit:
I might add that the colors should be alpha blended as usual. This is for the seperate blending of the alpha values.

Parameters for this alpha blend
manojamin
Should work in theory.
Skivan
Ok. An operation of Add
and then destination blend = DestinationAlpha
og source blend = uhm..... invBlendFactor
I cant quite figure out which one equals a2*(1-a1) if it is not invBlend...
I will have to try it out, which I cant for now. Can you please confirm my guess
RogerLainson
1 - (1-a1)*(1-a2) = 1 - (1-a1) + (1-a1)*a2 = a1 + (1-a1)*a2
a1*1 + a2*(1-a1) is in the form of a blending operation. I'm sure you can take it from here.