I have been using the Microsoft .X exporter for 3d Max and notice that it still doesnt support multiple uvs or multiple texture layers. This is very irritating for me and countless others. There are .X exporters made by third parties which support multiple uv sets, but not multiple texture layers per mesh. I have read that this is all because of X file limitations. My question is when will the Direct X 3d format support these two basic features and when will they be implimented in the Microsoft Direct X exporters
Thanks for any information.

.X and multi uvs and texture layers.
U?ur Gumu?han
lingling
SergeiU
MissBook
There doesn't appear to be much happening to the .x file format. I know severl of the MVPs have asked about it so hopefully we will get some more information in the future.
Until then requests like this should be cc'd to directx@microsoft.com - nto all forum requests get seen and passed to the team
Segua
Thanks for the reply, but I am already aware of the limitations of X file format. My question is when will these limitations be fixed
Until the standard x format can support these features without users writing their own extended importers and exporters there will be no exchangable x files with these features.
Any info