Pixel shaders and ID3DXSprite (DX9)

I'm fairly new around here, I actually thought this would be a good place to talk about this. I've been writing a user interface system for use in my various projects in Direct3D9. It started off as a simple UI system to help show debug information of my choice in a presentable form, etc. But after I did that, I wanted more. I wanted to see just how nice I could make it all work. I started looking into the idea of pixel shaders, see if I couldn't make the border of the window frosty, or some other neat transparent effect.

Truth is I've never delt much in pixel or vertex shaders, more so I have no idea if I can use one with ID3DXSprite (how I render all parts of the UI). I was wondering how possible the idea is. I appologise if it's a dumb question, but I'd really appreciate some help getting pointed in the right direction.

-Flimflam


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Pixel shaders and ID3DXSprite (DX9)