Okay, I've been messing with this for like two days and I still can't get textures to work, so I figured I'd post here. I'm using Maya 7.0 and I've gotten the exporter installed and I can export geometry just fine, but I'm doing something wrong with where I'm putting the textures/what kinds of textures I'm using/parameters. I'm not sure. I export to a .x file and when I load it up in the DirectX Viewer, the object is there, but there is no texture. I downloaded the Deep Exploration trial and I get the same error, so it has to be a user error. How do you properly texture for export, export the texture reference, and where does the texture go

Exporting to .X
Peter67
Doug Haacke
I've also never been able to get the DirectX Viewer to work with textures. Might be there is some "trick" to exporting your .X files to get the viewer to display them. I use the MESH Viewer that came with an older version of the SDK. This works very well for me.
Regards
ScottyWakefield
If it's not correct you can fix it and save the .x file.
I hope this helps.
Take care.
SkyPhy