I am not sure where a GDI+ question is supposed to be posted, so feel free to move it if it should be somewhere else. But I read up on ColorMatrixEffect, and it says it is suppsed to do "Affine Transformations".
http://msdn.microsoft.com/library/default.asp url=/library/en-us/gdicpp/GDIPlus/GDIPlusreference/classes/colormatrixeffect.asp
Does that mean translating 3D points, or are they talking about some translation of colors
An other thing. Isn't it possible to use this function in C#, only C++

[GDI+] ColorMatrixEffect
Pawnder
http://vbforums.com/attachment.php attachmentid=39850&stc=1
please don't talk bad about the test textures..:D
- OO -
nx797rd
The faqt that for CME it only says affine transformations, but for ColorMatrix it says transforming colors was the thing that made me wonder. Because I wish there was a fast way to do perspective rendering of bitmaps in C#.
BTW, do you know the difference between CM og CME
- OO -
RichardSny
There is no way we are going to use any DX in this small screensaver 3D engine thingy. This is just going to show the power of .NET..:)
Thanks again.
- OO -
bb35
http://msdn.microsoft.com/msdnmag/issues/05/01/NETMatters/
http://www.codeproject.com/vb/net/colormatrix.asp
The other 'effects' (http://msdn.microsoft.com/library/default.asp url=/library/en-us/gdicpp/GDIPlus/GDIPlusReference/Classes/Effect.asp) are also done with matrix transformations though in this case the matrices tell you how much influence each neighboring pixel gets rather than individual RGB parts
http://www.student.kuleuven.ac.be/~m0216922/CG/filtering.html
Maaryaam
There is a fast way of doing a perspective bitmap - its called Managed DirectX :-) Though of course you have to do everything in MDX then as its hard to mix GDI & DirectX
Dar_Sea
http://alansimes.blogdns.net/forums/12/ShowPost.aspx
There will be code in there for drawing a quad at a particular 3d view all in software. And you can see how fast it is.