A game I'm writing uses DirectX for low-level graphics and screen operations. I'm using an ActiveX control to display Flash content for in-game interstitials. When the game is running in windowed mode, there's no problem with this setup, but the ActiveX control isn't drawn reliably when the game is in fullscreen mode. If I alt-tab out and back in to the program, the ActiveX control functions as expected; otherwise, it's invisible (_most_ of the time -- but every once in a while everything will work correctly).
This game is shipping quite soon, so I'm really getting down to the wire here. I'm a Mac programmer historically, so this is my first exposure to DirectX and ActiveX; I'm scrambling to come up with a solution to this bizarrely broken behavior.
Is the combination of fullscreen DirectX and ActiveX controls not supported Are there certain flags I should be setting when I create the ActiveX child window inside the fullscreen window, or flags I should be setting when I create the fullscreen window
Thanks,
Tim

ActiveX control not drawing in fullscreen mode -- help!
RoggA
Full screen directX means tha graphics card and DirectX surface own the entire screen - so nothing else will be drawn.
However if you stay in windowed mode, remove the window borders, size the window to fit the screen and make it topmost (and you are careful to handle lost focus and alt-tabbing correctly) then you can get the same effect and still have the other UI working.