Hi,
I have encountered while implementing a dynamic shader-library that the fragment linker while using AddFragments fail when the pixel_fragment is compiled with ps_1_x profile target... My question is if there is any particular reason to why the fragment linker does not support ps_1_x fragments Or if it is a feature that is to be implemented any time soon
Best Regards,
Magnus

Fragment linker and ps_1_x
Alidad
Hi,
is there any solution now