May I use ID3DXSPRITE->Draw() to draw a bullet mark
I found that ID3DXSPRITE->Draw(D3DXSPRITE_OBJECTSPACE) cann't to draw a SPRITE that change the direction of the face.When I use a parameter like D3DXSPRITE_OBJECTSPACE.
How to let it draw like Device->DrawPrimitive();
example:
SPRITE->Begin(D3DXSPRITE_OBJECTSPACE);
SPRITE->Draw(texture,NULL,&D3DXVECTOR(10,10,10),&D3DXVECTOR (10,10,10),OxFFFFFFFFF);
SPRITE->End;
Another way to draw a bullet mark,use Device->DrawPrimitive() .Somebody give me some code Thanks very much!!!!!!!!

about ID3DXSPRITE->Draw()
Friedrich49886
edmund1
There was an article just for this Game Programming Gems 2. It also allows you to draw bullet markings (or decals) over arbitrary surfaces (e.g. curved)...
Behzad Karim
Game Programming Gems 2 is a really important book with may articles in it (can't imagine a dev house without the whole series).
Look it up at amazon.com. This second part is somewhat old by now (I think they're at GPG6 now), but it still has a great wealth of information...