As the name suggests, that's pretty old (there have been 6 updates since then!). I can't remember exactly what state the SDK was in back then, but it may well be that it wasn't as good at checking hardware requirements (and/or reporting them).
It's a rare possibility, but some hardware/drivers might report that a feature exists, but it doesn't always *work*. Running against the reference rasterizer is usually the only way to verify this. You might want to make sure that you've got the latest drivers/updates installed.
I personally do my programming on an ATI Radeon 9800 Pro; but I recently got allocated an Nvidia GeForce 6600 in the labs. I think you'll find that most serious developers will be using a high-end SM2 or SM3 graphics card.
I don't know what hardware the individual MS developers use, but they have a test lab with lots of configurations in - so it shouldn't matter hugely.
I installed the DirectX 9c and the SDK 9 (october)
But when I try to play the sample I get a Black Window and nothing happen Every other exemple in other SDK and my own program work fine Is there some things that must be set
I have a ATI 9200 graphic card that don't do a very high shader mode but still, I can't even start simple demo
Is their a special place to put the Media File
The window start and it doesn't even make an error, it just stay black
Also I have all kind of problem to point to the Help file of the SDK (I use Visual .net) How to configure the IDE to point the correct file
What is the extension of the file to call Sometime I get the Tree on the left, but not the help on the right side
Pretty much no sample work on the new SDK, the bubble sample for example but even the 3D text example... (I may not be the very last SDK, but at least it's one with DirectX 9c)
So I program in the Summer 2004 SDK...
Some example complain about my graphic card and go to rasterized... That I can understand as my card is pretty basic :-) But most just do a black window...
As for my card, I'm curious about what other people use...
ATI, NVIDIA, GEFORCE What card do people at Microsoft use on their PC
But when I try to play the sample I get a Black Window and nothing happen
What sample a name might help us narrow down the problem.
Have you tried the debug runtimes usually the SDK framework is good at spitting out visible errors, but sometimes the debug runtimes are a good source of explanations
Etienne2005 wrote:
I have a ATI 9200 graphic card that don't do a very high shader mode but still, I can't even start simple demo
Okay, that hardware might well work with D3D9 but it is essentially just a high-end D3D8 part; it's not the best for developing D3D9 applications. Don't be surprised if (irrespective of shader models) it can't handle some features that the D3D9 samples require.
Etienne2005 wrote:
Is their a special place to put the Media File
If we're referring to SDK samples then this shouldn't matter - the installer will deal with this.
There is no November SDK; the next one will be in December
It's on a two month cycle, and the last/current one was October.
As for when in December - I don't know, and I don't think a date will be released publicly. Your best bet is to keep an eye on these forums. David Weller usually puts an announcement in the forums when the new SDK is released.
I'm working with Ati Render Monkey and I see the limitation of my card :-)
Eventually I'm gonna buy one of the pricy card
I compile the sample with my SDK 9c and yet I only get black window even in debug mode I see no error, and I go to the break point in the Render section just fine... It's a mystery :-) May be some DirectX badly install some place...
But since I can't see the cute effect anyway It's okay until I buy a better card
I was runing into this problem and I narrowed it down to my laptop gfx card does not support pixcel shader version 1.1 or higher, this is prob your problem I would look up your card and see if it is compatible.
DirectX 9.0 SDK November 2005?
benwild
As the name suggests, that's pretty old (there have been 6 updates since then!). I can't remember exactly what state the SDK was in back then, but it may well be that it wasn't as good at checking hardware requirements (and/or reporting them).
It's a rare possibility, but some hardware/drivers might report that a feature exists, but it doesn't always *work*. Running against the reference rasterizer is usually the only way to verify this. You might want to make sure that you've got the latest drivers/updates installed.
I personally do my programming on an ATI Radeon 9800 Pro; but I recently got allocated an Nvidia GeForce 6600 in the labs. I think you'll find that most serious developers will be using a high-end SM2 or SM3 graphics card.
I don't know what hardware the individual MS developers use, but they have a test lab with lots of configurations in - so it shouldn't matter hugely.
hth
Jack
aaborkar
I got tired of it and bought myself a better one...
Now of course every thing work perfectly :-)
9200 was indeed for DX8 and the new SDK expect a better shader...
Now I'm having fun with Ati Render Monkey...(free on ATI site)
Exept that my *.fx file don't work well in Effect Edit
Oh well, I will find a way :-)
plusall
But when I try to play the sample I get a Black Window and nothing happen
Every other exemple in other SDK and my own program work fine
Is there some things that must be set
I have a ATI 9200 graphic card that don't do a very high shader mode
but still, I can't even start simple demo
Is their a special place to put the Media File
The window start and it doesn't even make an error, it just stay black
Also I have all kind of problem to point to the Help file of the SDK
(I use Visual .net)
How to configure the IDE to point the correct file
What is the extension of the file to call
Sometime I get the Tree on the left, but not the help on the right side
jp.m
Thank's a lot for your answers,
I'll check the Debug Runtime...
Pretty much no sample work on the new SDK,
the bubble sample for example
but even the 3D text example...
(I may not be the very last SDK, but at least it's one with DirectX 9c)
So I program in the Summer 2004 SDK...
Some example complain about my graphic card and go to rasterized...
That I can understand as my card is pretty basic :-)
But most just do a black window...
As for my card, I'm curious about what other people use...
ATI, NVIDIA, GEFORCE
What card do people at Microsoft use on their PC
Bitfrost
What sample a name might help us narrow down the problem.
Have you tried the debug runtimes usually the SDK framework is good at spitting out visible errors, but sometimes the debug runtimes are a good source of explanations
Okay, that hardware might well work with D3D9 but it is essentially just a high-end D3D8 part; it's not the best for developing D3D9 applications. Don't be surprised if (irrespective of shader models) it can't handle some features that the D3D9 samples require.
If we're referring to SDK samples then this shouldn't matter - the installer will deal with this.
hth
Jack
chakravarthy_b
It's on a two month cycle, and the last/current one was October.
As for when in December - I don't know, and I don't think a date will be released publicly. Your best bet is to keep an eye on these forums. David Weller usually puts an announcement in the forums when the new SDK is released.
hth
Jack
Clay Culver
I'm working with Ati Render Monkey and I see the limitation of my card :-)
Eventually I'm gonna buy one of the pricy card
I compile the sample with my SDK 9c and yet I only get black window
even in debug mode I see no error, and I go to the break point in the Render
section just fine... It's a mystery :-)
May be some DirectX badly install some place...
But since I can't see the cute effect anyway It's okay until I buy a better card
Raven Jake